Aroido

Products + Labs

Public software and experiments in separate lanes.

Aroido ships public products when install path, proof, and scope are ready. Everything else stays in Labs until it earns a clearer product story.

Navigation

How to read this page

Start with public products, then use the labs section to understand what is still moving without a release promise.

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Public products

Released tools with install paths, product pages, and visible proof.

Jump to products

Detailed pages

Go deeper where fit is strong

Open VibeSmith, LayoutRecall, or Tokenmon when the problem looks close to yours.

Open Tokenmon detail

Public Products

What is public now

The public lane holds products with a clear fit story, working install path, and product page that explains what the tool is for.

VibeSmith

An AI coding repo drift audit layer for multi-repo teams using Cursor and Claude Code.

Status: Open-source on GitHub, with live demo, release notes, and install path

  • For: multi-repo teams running 3+ active AI coding repos
  • Surfaces: drift, hidden coupling, context-heavy setup
  • Start with: one live repo, one baseline, one cleaner kickoff

LayoutRecall

A macOS menu bar utility that restores scrambled monitor layouts after sleep, wake, or dock reconnect.

Status: Open-source on GitHub, signed app downloads, and Homebrew install path

  • For: MacBook + dock + 2+ display desks that keep drifting
  • Restores: saved monitor layouts when macOS brings them back wrong
  • Start with: save one known-good desk, then restore only when the match is safe

Tokenmon

A macOS menu bar app that turns Claude Code and Codex usage into passive encounters and local Dex progress.

Status: Source-available on GitHub, with DMG release, Sparkle updates, and Homebrew install path

  • For: macOS developers who keep AI coding tools open during the day
  • Turns: normal usage into exploration progress, auto results, and Dex growth
  • Trust line: local-first collection state, no account, and no prompt text needed for gameplay

Labs

What stays experimental for now

Not every promising build should pretend to be a finished product. Labs is where games, prototypes, and narrow utilities keep moving until the right public shape is obvious.

Games

Playable ideas and feel-first experiments

Small games and interaction experiments can move fast in Labs without borrowing product language too early.

  • Focus: mechanics, rhythm, visual feel, and whether the loop is worth keeping
  • Public timing: only after the play loop survives repeated iterations
Follow studio notes on the blog

Experiments

New tools that may become products later

Some builds stay narrow, become internal utilities, or graduate into public software only after fit becomes obvious.

  • Focus: specific workflow friction, not broad platform promises
  • Decision gate: product page, proof, and install path must be ready before promotion
Ask about current experiments

Start with the public audit flow.

Open the VibeSmith product page for the demo, fit check, GitHub release path, and open-source repository. Expand only after one repo has a clearer baseline.